![]() See the Thickness example below for more information. ![]() Thickness – The thickness of the strands. ![]() See the Length example below for more information. Every triangle face has at least one strand. For example, if the the system units are in meters, this parameter specifies the desired number of strands per square meter if the system units are centimeters, it specifies the number of strands per square centimeter and so on. Hairs per Unit Area – Specifies the number of strands per squared scene unit when Distribution is set to Per Area. Every triangle generates the specified number of fur strands. Hairs per Face – Specifies the number of fur strands per triangular face of the source object when Distribution is set to Per Face. See the Distribution Example below for more information. Objects – Shows the geometry object(s) that is/are linked to this V-Ray Fur.ĭistribution – Determines the density of strands over the source object:
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